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64-bit errors are a thing of the bygone days. Very few developers are porting code from a 32-bit to a 64-bit system these days. Those who needed it have already ported their programs. Those who...
We recently found out that the source code of the Captain Blood game (formerly known as Age of Pirates: Captain Blood) has been opened. We couldn't pass it up so we checked the game's quality...
Our team constantly encounters some C++ features that may be unknown to some developers. In this article, we're going to learn how a seemingly typical feature — class forward declarations ...
Here we'll discuss how SAST solutions find security flaws. I'll tell you about different and complementary approaches to detecting potential vulnerabilities, explain why each of them is...
Undefined behavior (UB) is a tricky concept in programming languages and compilers. I've heard many misconceptions about what the compiler guarantees in the presence of UB. This is unfortunate...
Best Warnings — the analyzer's mode that displays 10 most interesting warnings in the output window. We invite you to take a look at the updated Best Warnings mode on the example of the RPCS3...
In this article, I'll try to list all things that we can throw out of C++ without remorse. This won't cost us anything but will reduce the standard (and our headaches), take the burden off...
After reading this article, you will learn the following: ways to extend the lifetime of a temporary object in C++, various tips and tricks; pitfalls of the lifetime extension that a C++...
Here is an interesting story of how our team were looking for a bug in the PVS-Studio analyzer. Well, we make mistakes too. However, we are ready to roll up our sleeves and dive deep into the...