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Examining the project code with the help of a static analyzer, sometimes we wonder how the error appeared and why no one noticed it. Would you like to see such an example? If so, welcome to read...
The PVS-Studio team started adding new diagnostic rules that detect errors typical for Unreal Engine projects. However, we need some help from the game development community. Please share...
A user wrote to our support about a strange false positive issued by the PVS-Studio analyzer. Let's see why this case deserves a separate note, and why developers don't notice this simple...
I've been looking for a challenge to put the PVS-Studio analyzer through its paces, and that's why I chose GCC, an open-source compiler collection. It's not the first time we check this...
In the words of Mr. John Carmack, "Focus is a matter of deciding what things you're not going to do". Taking inspiration from this quote, let's not waste any time and delve into analyzing the code...
How to improve the quality and reliability of a codebase? One of the answers to this question is to use static analysis. In this article, we are going to check how this methodology can improve...
The developers have an endless amount of ways to make mistakes while writing code. However, sometimes we can find obvious and interesting patterns in how and where developers make mistakes...
Sometimes you might wish to feel nostalgic and play your favorite old game, but certain things in such games may seem outdated. So, to breathe new life into an old project, some enthusiasts set...
In this article, you're going to find 60 terrible coding tips — and explanations of why they are terrible. It's a fun and serious piece at the same time. No matter how terrible these tips look...