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Posts

Posts

Dec 15 2023
PVS-Studio 7.28: support for ARM, .NET 8, analysis of Unreal Engine projects without Unity Build, and more
Gleb Aslamov
PVS-Studio 7.28 has been released. Now you can run the analyzer on the ARM architecture, analyze .NET 8 projects, and check Unreal Engine projects without Unity Build — and there is more to come...
...
Dec 14 2023
Operation K. Looking for bugs in the IntelliJ IDEA code
Kirill Epifanov
In this article, we check the IntelliJ IDEA Community Edition project for errors and send the fixes to its developers. A large project, an open-source base, and a static analyzer that helps...
...
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Dec 12 2023
How to lure programmers to your conference booth?
Elizaveta Kuznetsova
In this article, I will share some thoughts on what a booth staffer actually does, what types of activities visitors prefer, and how to keep the booth...
...
Dec 10 2023
30 years of DOOM: new code, new bugs
Alexey Smolskas
Today marks the 30th anniversary of the first game in the DOOM series! We couldn't miss the event. To honor the occasion, we decided to see what the code of this legendary game looks like after...
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Dec 08 2023
Few words about Java code hygiene
Konstantin Volohovsky
While reviewing code or working on a new project, we can get annoyed by many things: style, approaches, quality. However, the most frustrating is the trite lack of code hygiene. Since the issue...
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Dec 07 2023
Day when Skynet becomes self-aware, and 69 reasons to chill out with colleagues. Part 2.
Anastasiya Vorobeva
Sometimes it's difficult to come up with a reason for gathering and hanging out with your colleagues. You may say that we have official holidays and birthdays — yeah, that's right — but it's...
...
Dec 05 2023
Day when Skynet becomes self-aware, and 69 reasons to chill out with colleagues. Part 1.
Anastasiya Vorobeva
Sometimes it's difficult to come up with a reason for gathering and hanging out with your colleagues. You may say that we have official holidays and birthdays — yeah, that's right — but it's...
...
Nov 23 2023
Return to Grove Street. Checking the Grand Theft Auto: San Andreas engine in Unity
Gleb Aslamov
The Grand Theft Auto series has transformed into the iconic game franchise. San Andreas is one of the most memorable parts for many gamers. Time is running, but fans still love this game. Some...
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Nov 21 2023
What C++, C# or Java article would you like to read on our blog?
Andrey Karpov
Our team regularly posts educational articles, describes errors in open-source projects, and makes entertaining content. So, you can find many curious and useful things there. However, aren't...
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Nov 17 2023
Games! How they write code for SDL (+ interview with the creator)
Anton Tretyakov
Jack London once said, "You can't wait for inspiration. You have to go after it with a club". When it comes to game development, the SDL project may well be such a club. How is it made...
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