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Examples of errors detected by the V792…

Examples of errors detected by the V792 diagnostic

V792. The function located to the right of the '|' and '&' operators will be called regardless of the value of the left operand. Consider using '||' and '&&' instead.


Stellarium

V792 The 'toBool' function located to the right of the operator '&' will be called regardless of the value of the left operand. Perhaps, it is better to use '&&'. LandscapeMgr.cpp 782


void LandscapeMgr::onTargetLocationChanged(StelLocation loc)
{
  ....
  if (pl && flagEnvironmentAutoEnabling)
  {
    QSettings* conf = StelApp::getInstance().getSettings();
    setFlagAtmosphere(pl->hasAtmosphere()
                    & conf->value("landscape/flag_atmosphere", true).toBool());
    setFlagFog(pl->hasAtmosphere()
             & conf->value("landscape/flag_fog", true).toBool());
    setFlagLandscape(true);
  }
  ....
}

Similar errors can be found in some other places:

  • V792 The 'toBool' function located to the right of the operator '&' will be called regardless of the value of the left operand. Perhaps, it is better to use '&&'. LandscapeMgr.cpp 783

Haiku Operation System

V792 The 'SetDecoratorSettings' function located to the right of the operator '|' will be called regardless of the value of the left operand. Perhaps, it is better to use '||'. DesktopListener.cpp 324


class DesktopListener : public DoublyLinkedListLinkImpl<DesktopListener> {
public:
 ....
 virtual bool SetDecoratorSettings(Window* window,
         const BMessage& settings) = 0;
 ....
};

bool
DesktopObservable::SetDecoratorSettings(Window* window,
  const BMessage& settings)
{
  if (fWeAreInvoking)
    return false;
  InvokeGuard invokeGuard(fWeAreInvoking);

  bool changed = false;
  for (DesktopListener* listener = fDesktopListenerList.First();
    listener != NULL; listener = fDesktopListenerList.GetNext(listener))
    changed = changed | listener->SetDecoratorSettings(window, settings);

  return changed;
}

TheXTech

V792 The 'vScreenCollision' function located to the right of the operator '|' will be called regardless of the value of the left operand. Perhaps, it is better to use '||'. thextech gfx_update.cpp 1007


bool vScreenCollision(int A, const Location_t &Loc2)
....

// warp NPCs
if(Player[A].HoldingNPC > 0 && Player[A].Frame != 15)
{
  if((  vScreenCollision(Z, NPC[Player[A].HoldingNPC].Location)
      | vScreenCollision(Z, newLoc(....))) != 0       // <=
    && NPC[Player[A].HoldingNPC].Hidden == false)
  {
....

Blend2D

V792 The '_isTagged' function located to the right of the operator '&' will be called regardless of the value of the left operand. Perhaps, it is better to use '&&'. style.h 209


BL_NODISCARD BL_INLINE bool isObject() const noexcept
{
  return (data.type > BL_STYLE_TYPE_SOLID) & _isTagged();
}

GCC

V792 The 'get_flag' function located to the right of the operator '|' will be called regardless of the value of the left operand. Perhaps, it is better to use '||'. gimple-ssa-sprintf.cc 1227


/* Return True when the format flag CHR has been used.  */
bool get_flag (char chr) const
{
  unsigned char c = chr & 0xff;
  return (flags[c / (CHAR_BIT * sizeof *flags)]
    & (1U << (c % (CHAR_BIT * sizeof *flags))));
}

static fmtresult
format_floating (const directive &dir, const HOST_WIDE_INT prec[2])
{
  ....
  unsigned flagmin = (1 /* for the first digit */
    + (dir.get_flag ('+') | dir.get_flag (' ')));
  ....
}