Our website uses cookies to enhance your browsing experience.
Accept
to the top
close form

Fill out the form in 2 simple steps below:

Your contact information:

Step 1
Congratulations! This is your promo code!

Desired license type:

Step 2
Team license
Enterprise license
** By clicking this button you agree to our Privacy Policy statement
close form
Request our prices
New License
License Renewal
--Select currency--
USD
EUR
* By clicking this button you agree to our Privacy Policy statement

close form
Free PVS‑Studio license for Microsoft MVP specialists
* By clicking this button you agree to our Privacy Policy statement

close form
To get the licence for your open-source project, please fill out this form
* By clicking this button you agree to our Privacy Policy statement

close form
I am interested to try it on the platforms:
* By clicking this button you agree to our Privacy Policy statement

close form
check circle
Message submitted.

Your message has been sent. We will email you at


If you haven't received our response, please do the following:
check your Spam/Junk folder and click the "Not Spam" button for our message.
This way, you won't miss messages from our team in the future.

>
>
>
Examples of errors detected by the V700…

Examples of errors detected by the V700 diagnostic

V700. It is suspicious that variable is initialized through itself. Consider inspecting the 'T foo = foo = x;' expression.


.NET CoreCLR

V700 Consider inspecting the 'T foo = foo = ...' expression. It is odd that variable is initialized through itself. cee_wks zapsig.cpp 172


BOOL ZapSig::GetSignatureForTypeHandle(....)
{
  ....
  CorElementType elemType = elemType =
    TryEncodeUsingShortcut(pMT);
  ....
}

Unreal Engine 4

V700 Consider inspecting the 'T foo = foo = ...' expression. It is odd that variable is initialized through itself. leveleditorcontextmenu.cpp 537


void FLevelEditorContextMenuImpl::FillSelectActorMenu(....)
{
  ....
  int32 NumSelectedSurfaces = NumSelectedSurfaces =
    AssetSelectionUtils::GetNumSelectedSurfaces(....);
  ....
}

Apple II emulator

V700 Consider inspecting the 'T foo = foo = ...' expression. It is odd that variable is initialized through itself. debugger_display.cpp 1226


int GetConsoleLineHeightPixels()
{
  int nHeight=nHeight=g_aFontConfig[ FONT_CONSOLE ]._nFontHeight;
  ....
}

Captain Blood

V700 [CWE-480] Consider inspecting the 'mView = mView = chr.Render().GetView()' expression. It is odd that variable is initialized through itself. CharacterItems.cpp 705


void CharacterItems::DrawFlares(float dltTime, const Matrix & toWorld)
{
  // ....
  Matrix mView = mView = chr.Render().GetView();
  // ....
}