Examples of errors detected by the V621 diagnostic
V621. Loop may execute incorrectly or may not execute at all. Consider inspecting the 'for' operator.
Geant4 software
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. _G4processes-archive g4qmdcollision.cc 228
void G4QMDCollision::CalKinematicsOfBinaryCollisions(
G4double dt )
{
....
G4int id = 0;
....
if ( secs )
{
....
id++;
....
}
if ( std::abs ( eini - efin ) < fepse*10 )
....
else
{
....
for ( G4int i0i = 0 ; i0i < id-1 ; i0i++ )
{
theSystem->DeleteParticipant( i0i+n0 );
}
....
}
....
}
PuTTY
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. winctrls.c 310
#define snewn(n, type) ((type *)snmalloc((n), sizeof(type)))
void bareradioline(struct ctlpos *cp, int nacross, ...)
{
va_list ap;
struct radio *buttons;
int i, nbuttons;
va_start(ap, nacross);
nbuttons = 0;
while (1) {
char *btext = va_arg(ap, char *);
int bid;
if (!btext)
break;
bid = va_arg(ap, int);
}
va_end(ap);
buttons = snewn(nbuttons, struct radio);
va_start(ap, nacross);
for (i = 0; i < nbuttons; i++) {
buttons[i].text = va_arg(ap, char *);
buttons[i].id = va_arg(ap, int);
}
....
}
When operator for(;; ) begin work, the 'nbuttons' variable still equal zero.
Similar errors can be found in some other places:
- V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. winctrls.c 341
Scilab
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. scicos.c 4432
static void reinitdoit(double *told)
{
int keve = 0, kiwa = 0;
....
kiwa = 0;
....
for (i = 0; i < kiwa; i++)
....
}
Haiku Operation System
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. if_ae.c 1670
#define AE_IDLE_TIMEOUT 100
static void
ae_stop_rxmac(ae_softc_t *sc)
{
....
/*
* Wait for IDLE state.
*/
for (i = 0; i < AE_IDLE_TIMEOUT; i--) {
val = AE_READ_4(sc, AE_IDLE_REG);
if ((val & (AE_IDLE_RXMAC | AE_IDLE_DMAWRITE)) == 0)
break;
DELAY(100);
}
....
}
Similar errors can be found in some other places:
- V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. if_ae.c 1706
SETI@home
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. schema_master.cpp 9535
std::string hotpix::update_format() const
{
std::ostringstream rv("");
for (int i=2;i<2;i++)
rv << "?,";
rv << "?";
return rv.str();
}
Similar errors can be found in some other places:
- V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. schema_master.cpp 11633
Unreal Engine 4
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. quadricmeshreduction.cpp 305
class FQuadricSimplifierMeshReduction : public IMeshReduction
{
public:
virtual void Reduce(
FRawMesh& OutReducedMesh,
float& OutMaxDeviation,
const FRawMesh& InMesh,
const FMeshReductionSettings& InSettings
)
{
....
uint32 NumIndexes = 0;
....
uint32* Indexes = new uint32[ NumIndexes ];
for( uint32 i = 0; i < NumIndexes; i++ )
{
Indexes[i] = InMesh.WedgeIndices[i];
}
....
}
....
}
FreeSWITCH
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. switch_core.c 3014
SWITCH_DECLARE(int) switch_max_file_desc(void)
{
int max = 0; // <=
#ifndef WIN32
#if defined(HAVE_GETDTABLESIZE)
max = getdtablesize();
#else
max = sysconf(_SC_OPEN_MAX);
#endif
#endif
return max;
}
SWITCH_DECLARE(void) switch_close_extra_files(....)
{
int open_max = switch_max_file_desc();
int i, j;
for (i = 3; i < open_max; i++) { // <=
....
close(i);
skip:
continue;
}
}
Mozilla Thunderbird
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. nsmsgdbfolder.cpp 4501
NS_IMETHODIMP
nsMsgDBFolder::GetDisplayRecipients(bool *displayRecipients)
{
....
// There's one FCC folder for sent mail, and one for sent news
nsIMsgFolder *fccFolders[2];
int numFccFolders = 0;
for (int i = 0; i < numFccFolders; i++)
{
....
}
....
}
FreeBSD Kernel
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. if_ae.c 1663
#define AE_IDLE_TIMEOUT 100
static void
ae_stop_rxmac(ae_softc_t *sc)
{
int i;
....
/*
* Wait for IDLE state.
*/
for (i = 0; i < AE_IDLE_TIMEOUT; i--) { // <=
val = AE_READ_4(sc, AE_IDLE_REG);
if ((val & (AE_IDLE_RXMAC | AE_IDLE_DMAWRITE)) == 0)
break;
DELAY(100);
}
....
}
EFL Core Libraries
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. eina_debug.c 405
static void
_opcodes_unregister_all(Eina_Debug_Session *session)
{
Eina_List *l;
int i;
_opcode_reply_info *info = NULL;
if (!session) return;
session->cbs_length = 0;
for (i = 0; i < session->cbs_length; i++)
eina_list_free(session->cbs[i]);
....
}
Godot Engine
V621 CWE-835 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. animation_blend_space_1d.cpp 113
void AnimationNodeBlendSpace1D::add_blend_point(
const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index)
{
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
if (p_at_index == -1 || p_at_index == blend_points_used) {
p_at_index = blend_points_used;
} else {
for (int i = blend_points_used - 1; i > p_at_index; i++) {
blend_points[i] = blend_points[i - 1];
}
}
....
}
Windows Calculator
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. CalculatorUnitTests UnitConverterViewModelUnitTests.cpp 500
public enum class NumbersAndOperatorsEnum
{
....
Add = (int) CM::Command::CommandADD, // 93
....
None = (int) CM::Command::CommandNULL, // 0
....
};
TEST_METHOD(TestButtonCommandFiresModelCommands)
{
....
for (NumbersAndOperatorsEnum button = NumbersAndOperatorsEnum::Add;
button <= NumbersAndOperatorsEnum::None; button++)
{
if (button == NumbersAndOperatorsEnum::Decimal ||
button == NumbersAndOperatorsEnum::Negate ||
button == NumbersAndOperatorsEnum::Backspace)
{
continue;
}
vm.ButtonPressed->Execute(button);
VERIFY_ARE_EQUAL(++callCount, mock->m_sendCommandCallCount);
VERIFY_IS_TRUE(UCM::Command::None == mock->m_lastCommand);
}
....
}
ROOT
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. TDataMember.cxx 554
Int_t TDataMember::GetArrayDim() const
{
if (fArrayDim<0 && fInfo) {
R__LOCKGUARD(gInterpreterMutex);
TDataMember *dm = const_cast<TDataMember*>(this);
dm->fArrayDim = gCling->DataMemberInfo_ArrayDim(fInfo);
// fArrayMaxIndex should be zero
if (dm->fArrayDim) {
dm->fArrayMaxIndex = new Int_t[fArrayDim];
for(Int_t dim = 0; dim < fArrayDim; ++dim) {
dm->fArrayMaxIndex[dim] = gCling->DataMemberInfo_MaxIndex(fInfo,dim);
}
}
}
return fArrayDim;
}
Newton Game Dynamics
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. MultiBodyCar.cpp 942
void MultibodyBodyCar(DemoEntityManager* const scene)
{
....
int count = 10;
count = 0;
for (int i = 0; i < count; i++)
{
for (int j = 0; j < count; j++)
{
dMatrix offset(location);
offset.m_posit += dVector (j * 5.0f + 4.0f, 0.0f, i * 5.0f, 0.0f);
//manager->CreateSportCar(offset, viperModel.GetData());
manager->CreateOffRoadCar(offset, monsterTruck.GetData());
}
}
....
}
Newton Game Dynamics
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. dgCollisionUserMesh.cpp 236
void dgCollisionUserMesh::GetCollidingFacesContinue
(dgPolygonMeshDesc* const data) const
{
....
data->m_faceCount = 0; <=
data->m_userData = m_userData;
data->m_separationDistance = dgFloat32(0.0f);
m_collideCallback(&data->m_p0, NULL);
dgInt32 faceCount0 = 0;
dgInt32 faceIndexCount0 = 0;
dgInt32 faceIndexCount1 = 0;
dgInt32 stride = data->m_vertexStrideInBytes / sizeof(dgFloat32);
dgFloat32* const vertex = data->m_vertex;
dgInt32* const address = data->m_meshData.m_globalFaceIndexStart;
dgFloat32* const hitDistance = data->m_meshData.m_globalHitDistance;
const dgInt32* const srcIndices = data->m_faceVertexIndex;
dgInt32* const dstIndices = data->m_globalFaceVertexIndex;
dgInt32* const faceIndexCountArray = data->m_faceIndexCount;
for (dgInt32 i = 0; (i < data->m_faceCount)&&
(faceIndexCount0 < (DG_MAX_COLLIDING_INDICES - 32));
i++)
{
....
}
....
}
void dgCollisionUserMesh::GetCollidingFacesDescrete
(dgPolygonMeshDesc* const data) const
{
....
data->m_faceCount = 0; <=
data->m_userData = m_userData;
data->m_separationDistance = dgFloat32(0.0f);
m_collideCallback(&data->m_p0, NULL);
dgInt32 faceCount0 = 0;
dgInt32 faceIndexCount0 = 0;
dgInt32 faceIndexCount1 = 0;
dgInt32 stride = data->m_vertexStrideInBytes / sizeof(dgFloat32);
dgFloat32* const vertex = data->m_vertex;
dgInt32* const address = data->m_meshData.m_globalFaceIndexStart;
dgFloat32* const hitDistance = data->m_meshData.m_globalHitDistance;
const dgInt32* const srcIndices = data->m_faceVertexIndex;
dgInt32* const dstIndices = data->m_globalFaceVertexIndex;
dgInt32* const faceIndexCountArray = data->m_faceIndexCount;
for (dgInt32 i = 0; (i < data->m_faceCount)&&
(faceIndexCount0 < (DG_MAX_COLLIDING_INDICES - 32));
i++)
{
....
}
....
}
GTK
V621 [CWE-835] Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. gtkcssbordervalue.c 221
GtkCssValue *
_gtk_css_border_value_parse (GtkCssParser *parser,
GtkCssNumberParseFlags flags,
gboolean allow_auto,
gboolean allow_fill)
{
....
guint i;
....
for (; i < 4; i++)
{
if (result->values[(i - 1) >> 1])
result->values[i] = _gtk_css_value_ref (result->values[(i - 1) >> 1]);
}
result->is_computed = TRUE;
for (; i < 4; i++)
if (result->values[i] && !gtk_css_value_is_computed (result->values[i]))
{
result->is_computed = FALSE;
break;
}
....
}
Free Heroes of Might and Magic II
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. battle_interface.cpp 3689
void Battle::Interface::RedrawActionBloodLustSpell( Unit & target )
{
std::vector<std::vector<uint8_t> > originalPalette;
if ( target.Modes( SP_STONE ) )
{
originalPalette.push_back( PAL::GetPalette( PAL::GRAY ) );
}
else if ( target.Modes( CAP_MIRRORIMAGE ) )
{
originalPalette.push_back( PAL::GetPalette( PAL::MIRROR_IMAGE ) );
}
if ( !originalPalette.empty() )
{
for ( size_t i = 1; i < originalPalette.size(); ++i )
{
originalPalette[0] = PAL::CombinePalettes( originalPalette[0],
originalPalette[i] );
}
fheroes2::ApplyPalette( unitSprite, originalPalette[0] );
}
....
}
Snort
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. snort_stream_tcp.c 2313
#define DEFAULT_PORTS_SIZE 0
static void StreamParseTcpArgs(....)
{
int i;
....
for (i = 0; i < DEFAULT_PORTS_SIZE; i++)
{
....
}
....
}
GCC
V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. gtype-desc.cc 11865
void
gt_pch_p_13ctf_container (ATTRIBUTE_UNUSED void *this_obj,
void *x_p,
ATTRIBUTE_UNUSED gt_pointer_operator op,
ATTRIBUTE_UNUSED void *cookie)
{
struct ctf_container * x ATTRIBUTE_UNUSED = (struct ctf_container *)x_p;
{
....
size_t l0 = (size_t)(0); // <=
....
if ((*x).ctfc_vars_list != NULL)
{
size_t i0;
for (i0 = 0; i0 != (size_t)(l0) // <=
&& ((void *)(*x).ctfc_vars_list == this_obj); i0++)
{
if ((void *)((*x).ctfc_vars_list) == this_obj)
op (&((*x).ctfc_vars_list[i0]), NULL, cookie);
}
....
}
}
....
}
Similar errors can be found in some other places:
- V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. gtype-desc.cc 11874
- V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. gtype-desc.cc 11883
- V621 Consider inspecting the 'for' operator. It's possible that the loop will be executed incorrectly or won't be executed at all. gtype-desc.cc 11892