Examples of errors detected by the V564 diagnostic
V564. The '&' or '|' operator is applied to bool type value. Check for missing parentheses or use the '&&' or '||' operator.
DOSBox
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. dosbox sdlmain.cpp 519
static SDL_Surface * GFX_SetupSurfaceScaled(Bit32u sdl_flags,
Bit32u bpp) {
....
if (!sdl.blit.surface ||
(!sdl.blit.surface->flags & SDL_HWSURFACE)) {
....
}
This is what should have been written here: !(sdl.blit.surface->flags & SDL_HWSURFACE)
FCEUX
V564 The '|' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '||' operator. fceux memwatch.cpp 711
static BOOL CALLBACK MemWatchCallB(
HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
....
EnableMenuItem(memwmenu,MEMW_FILE_SAVE,
MF_BYCOMMAND | fileChanged ? MF_ENABLED:MF_GRAYED);
....
}
This is what it turns out to be: (MF_BYCOMMAND | fileChanged) ? MF_ENABLED:MF_GRAYED, while it should actually be: MF_BYCOMMAND | (fileChanged ? MF_ENABLED:MF_GRAYED). The code works due to sheer luck, as #define MF_BYCOMMAND 0x00000000L.
Wolfenstein 3D
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. game g_client.c 1534
#define SVF_CASTAI 0x00000010
char *ClientConnect( int clientNum, qboolean firstTime,
qboolean isBot ) {
....
if ( !ent->r.svFlags & SVF_CASTAI ) {
....
}
This is what should have been written here: if ( ! (ent->r.svFlags & SVF_CASTAI) ) {
Similar errors can be found in some other places:
- V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. game g_client.c 1616
Chromium
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. base platform_file_win.cc 216
#define FILE_ATTRIBUTE_DIRECTORY 0x00000010
bool GetPlatformFileInfo(PlatformFile file,
PlatformFileInfo* info) {
....
info->is_directory =
file_info.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY != 0;
....
}
Network Security Services (NSS)
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. nss secasn1u.c 121
PRBool SEC_ASN1IsTemplateSimple(
const SEC_ASN1Template *theTemplate)
{
....
if (!theTemplate->kind & SEC_ASN1_CHOICE) {
return PR_FALSE; /* no choice means not simple */
}
....
}
This is what should have been written here: if (!(theTemplate->kind & SEC_ASN1_CHOICE)) {
MySQL
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. innobase ha_innodb.cc 6789
int ha_innobase::create(....)
{
....
if (srv_file_per_table
&& !mysqld_embedded
&& (!create_info->options & HA_LEX_CREATE_TMP_TABLE)) {
....
}
This is what should have been written here: (!(create_info->options & HA_LEX_CREATE_TMP_TABLE))
Chromium
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. nss secasn1u.c 121
#define SEC_ASN1_CHOICE 0x100000
typedef struct sec_ASN1Template_struct {
unsigned long kind;
....
} SEC_ASN1Template;
PRBool SEC_ASN1IsTemplateSimple(
const SEC_ASN1Template *theTemplate)
{
....
if (!theTemplate->kind & SEC_ASN1_CHOICE) {
....
}
This is what should have been written here: if (!(theTemplate->kind & SEC_ASN1_CHOICE)) {
Doom 3
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. Game target.cpp 257
#define BIT( num ) ( 1 << ( num ) )
const int BUTTON_ATTACK = BIT(0);
void idTarget_WaitForButton::Think( void ) {
....
if ( player &&
( !player->oldButtons & BUTTON_ATTACK ) &&
( player->usercmd.buttons & BUTTON_ATTACK ) ) {
....
}
A trouble with parentheses: ( !(player->oldButtons & BUTTON_ATTACK) ) &&
Battle for Wesnoth
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. wesnoth dialogs.cpp 902
enum { REMOVE_EMPTY = 0x01,
STRIP_SPACES = 0x02
};
void unit_preview_pane::draw_contents()
{
....
// we don't remove empty lines, so all fields stay
// at the same place
const std::vector<std::string> lines =
utils::split(text.str(), '\n',
utils::STRIP_SPACES & !utils::REMOVE_EMPTY);
....
}
Blender
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. bf_intern_elbeem solver_main.cpp 567
#define DEFAULT_STREAM \
m[dC] = RAC(ccel,dC); \
\
if((!nbored & CFBnd)) { \
\
....
A parenthesis is put in a wrong place: if(!(nbored & CFBnd)) { \
Chromium
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. label_button.cc 131
enum FontStyle {
NORMAL = 0,
BOLD = 1,
ITALIC = 2,
UNDERLINE = 4,
};
void LabelButton::SetIsDefault(bool is_default) {
....
style = is_default ? style | gfx::Font::BOLD :
style & !gfx::Font::BOLD;
....
}
This is what should have been written here: style = is_default ? style | gfx::Font::BOLD : style & ~gfx::Font::BOLD;
FFmpeg
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. dcadec.c 1373
static int dca_subsubframe(DCAContext *s,
int base_channel, int block_index)
{
....
if (!s->debug_flag & 0x01) {
av_log(s->avctx, AV_LOG_DEBUG,
"Stream with high frequencies VQ coding\n");
s->debug_flag |= 0x01;
}
....
}
FFmpeg
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. vc1dec.c 3675
static int vc1_decode_p_mb(VC1Context *v)
{
....
int is_intra[6], is_coded[6];
....
if (!coded_inter)
coded_inter = !is_intra[i] & is_coded[i];
....
}
Unreal Engine 4
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. particlemodules_location.cpp 2120
bool VertInfluencedByActiveBone(
FParticleEmitterInstance* Owner,
USkeletalMeshComponent* InSkelMeshComponent,
int32 InVertexIndex,
int32* OutBoneIndex = NULL);
void UParticleModuleLocationSkelVertSurface::Spawn(....)
{
....
int32 BoneIndex1, BoneIndex2, BoneIndex3;
BoneIndex1 = BoneIndex2 = BoneIndex3 = INDEX_NONE;
if(!VertInfluencedByActiveBone(
Owner, SourceComponent, VertIndex[0], &BoneIndex1) &&
!VertInfluencedByActiveBone(
Owner, SourceComponent, VertIndex[1], &BoneIndex2) &&
!VertInfluencedByActiveBone(
Owner, SourceComponent, VertIndex[2]) &BoneIndex3)
{
....
}
Beautiful Bug! This is what should have been written here: !VertInfluencedByActiveBone(Owner, SourceComponent, VertIndex[2], &BoneIndex3))
OpenMW
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. openmw spellcasting.cpp 717
enum Flags
{
....
NoDuration = 0x4,
....
}
bool CastSpell::cast (const ESM::Ingredient* ingredient)
{
....
if (!magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)
....
}
K Desktop Environment
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. usedecoratorvisitor.cpp 40
DataAccess::DataAccessFlags typeToDataAccessFlags(....)
{
DataAccess::DataAccessFlags ret = DataAccess::Read;
TypePtr< ReferenceType > reftype=type.cast<ReferenceType>();
if(reftype && reftype->baseType() &&
!reftype->baseType()->modifiers() & // <=
AbstractType::ConstModifier)
ret |= DataAccess::Write;
return ret;
}
Oracle VM Virtual Box
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. glsl_shader.c 4102
static void generate_texcoord_assignment(....)
{
DWORD map;
unsigned int i;
char reg_mask[6];
if (!ps)
return;
for (i = 0, map = ps->baseShader.reg_maps.texcoord;
map && i < min(8, MAX_REG_TEXCRD);
map >>= 1, ++i)
{
if (!map & 1) // <=
continue;
....
}
}
Amazon Lumberyard
V564 CWE-480 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. toglslinstruction.c 2914
void SetDataTypes(....)
{
....
// Check assumption that both the values which MOVC might pick
// have the same basic data type.
if(!psContext->flags & HLSLCC_FLAG_AVOID_TEMP_REGISTER_ALIASING)
{
ASSERT(GetOperandDataType(psContext, &psInst->asOperands[2])
== GetOperandDataType(psContext, &psInst->asOperands[3]));
}
....
}
if(!(psContext->flags & ....))
Similar errors can be found in some other places:
- V564 CWE-480 The '|' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '||' operator. d3dhwshader.cpp 1832
- V564 CWE-480 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. trackviewdialog.cpp 2112
- V564 CWE-480 The '|' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '||' operator. imagecompiler.cpp 1039
Perl 5
V564 The '|' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '||' operator. op.c 11494
OP *
Perl_ck_rvconst(pTHX_ OP *o)
{
....
gv = gv_fetchsv(kidsv,
o->op_type == OP_RV2CV
&& o->op_private & OPpMAY_RETURN_CONSTANT
? GV_NOEXPAND
: iscv | !(kid->op_private & OPpCONST_ENTERED), iscv // <=
? SVt_PVCV
: o->op_type == OP_RV2SV
? SVt_PV
: o->op_type == OP_RV2AV
? SVt_PVAV
: o->op_type == OP_RV2HV
? SVt_PVHV
: SVt_PVGV);
....
}
Haiku Operation System
V564 The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. strtod.c 545
static int
lo0bits(ULong *y)
{
int k;
ULong x = *y;
....
if (!(x & 1)) {
k++;
x >>= 1;
if (!x & 1) // <=
return 32;
}
*y = x;
return k;
}