Examples of errors detected by the V502 diagnostic
V502. The '?:' operator may not work as expected. The '?:' operator has a lower priority than the 'foo' operator.
Grid Control Re-dux
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. GridCtrlDemoDlg.cpp 1115
void CGridCtrlDemoDlg::UpdateMenuUI()
{
....
GetMenu()->CheckMenuItem(IDC_HORZ_LINES, MF_BYCOMMAND |
(bHorzLines)? MF_CHECKED: MF_UNCHECKED);
GetMenu()->CheckMenuItem(IDC_LISTMODE, MF_BYCOMMAND |
(m_Grid.GetListMode())? MF_CHECKED: MF_UNCHECKED);
GetMenu()->CheckMenuItem(IDC_VERT_LINES, MF_BYCOMMAND |
(bVertLines)? MF_CHECKED: MF_UNCHECKED);
GetMenu()->EnableMenuItem(IDC_SINGLESELMODE, MF_BYCOMMAND |
(m_Grid.GetListMode())? MF_ENABLED: MF_DISABLED|MF_GRAYED);
....
GetMenu()->CheckMenuItem(ID_HIDE2NDROWCOLUMN,
MF_BYCOMMAND |
(m_bRow2Col2Hidden)? MF_CHECKED: MF_UNCHECKED);
....
}
This code is incorrect as the priority of '?:' operator is lower than of '|'. The program works correctly because of MF_BYCOMMAND == 0. Nonetheless this code is potentially dangerous.
FCEUX
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. fceux memwatch.cpp 711
static BOOL CALLBACK MemWatchCallB(....)
{
....
EnableMenuItem(memwmenu, MEMW_FILE_SAVE,
MF_BYCOMMAND | fileChanged ? MF_ENABLED:MF_GRAYED);
....
}
It works because of sheer luck, since #define MF_BYCOMMAND 0x00000000L.
IPP Samples
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. vm vm_file_win.c 393
vm_file* vm_file_fopen(....)
{
....
mds[3] = FILE_ATTRIBUTE_NORMAL |
(islog == 0) ? 0 : FILE_FLAG_NO_BUFFERING;
....
}
0 is always written into mds[3]. Parentheses should be used: mds[3] = FILE_ATTRIBUTE_NORMAL | ((islog == 0) ? 0 : FILE_FLAG_NO_BUFFERING).
Newton Game Dynamics
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '*' operator. physics dgminkowskiconv.cpp 1061
dgInt32 CalculateConvexShapeIntersection (....)
{
....
den = dgFloat32 (1.0e-24f) *
(den > dgFloat32 (0.0f)) ?
dgFloat32 (1.0f) : dgFloat32 (-1.0f);
....
}
Similar errors can be found in some other places:
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '*' operator. physics dgminkowskiconv.cpp 1081
Chromium
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '-' operator. views custom_frame_view.cc 400
static const int kClientEdgeThickness;
int height() const;
bool ShouldShowClientEdge() const;
void CustomFrameView::PaintMaximizedFrameBorder(
gfx::Canvas* canvas)
{
....
int edge_height = titlebar_bottom->height() -
ShouldShowClientEdge() ? kClientEdgeThickness : 0;
....
}
OTS
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. ots gdef.cc 278
bool version_2;
bool ots_gdef_parse(....)
{
....
const unsigned gdef_header_end = static_cast<unsigned>(8) +
gdef->version_2 ? static_cast<unsigned>(2) :
static_cast<unsigned>(0);
....
}
ReactOS
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. uniata id_dma.cpp 1610
VOID NTAPI
AtapiDmaInit(....)
{
....
ULONG treg = 0x54 + (dev < 3) ? (dev << 1) : 7;
....
}
The "0x54 + (dev < 3)" condition is always true. This is the correct code: ULONG treg = 0x54 + ((dev < 3) ? (dev << 1) : 7).
Chromium
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. rtp_rtcp rtp_receiver_video.cc 480
WebRtc_Word32
RTPReceiverVideo::ReceiveH263Codec(....)
{
....
if (IP_PACKET_SIZE < parsedPacket.info.H263.dataLength +
parsedPacket.info.H263.insert2byteStartCode ? 2:0)
....
}
Parentheses should be used.
Similar errors can be found in some other places:
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. rtp_rtcp rtp_receiver_video.cc 504
MongoDB
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '<<' operator. version.cpp 107
string sysInfo() {
....
stringstream ss;
....
ss << (sizeof(char *) == 8) ? " 64bit" : " 32bit";
....
}
A very nice sample. 0 or 1 will be printed instead of "32bit"/"64bit".
TinyCAD
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. ruler.cpp 66
BOOL hasOrigin;
void Ruler::OnNewSize(CRect nSize)
{
....
Size = CRect(Size.left + hasOrigin ? RULER_WIDTH : 0,
Size.top, Size.right, Size.top + RULER_WIDTH);
....
}
Apache Xerces Project
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '*' operator. contentspecnode.cpp 262
int ContentSpecNode::getMaxTotalRange() const {
....
int max
int maxFirst;
int maxSecond;
....
max = max * (maxFirst > maxSecond) ? maxFirst : maxSecond;
....
}
Unreal Engine 4
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. materialshared.h 224
class FUniformExpressionSet : public FRefCountedObject
{
....
uint32 GetAllocatedSize() const
{
return UniformVectorExpressions.GetAllocatedSize()
+ UniformScalarExpressions.GetAllocatedSize()
+ Uniform2DTextureExpressions.GetAllocatedSize()
+ UniformCubeTextureExpressions.GetAllocatedSize()
+ ParameterCollections.GetAllocatedSize()
+ UniformBufferStruct
?
(sizeof(FUniformBufferStruct) +
UniformBufferStruct->GetMembers().GetAllocatedSize())
:
0;
}
....
};
Wine Is Not an Emulator
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. url.c 767
static HRESULT WINAPI Protocol_Start(....)
{
....
ok(size == no_callback ? 512 : 13, "size=%d\n", size);
....
}
Similar errors can be found in some other places:
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. string.c 1086
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. string.c 1111
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. reader.c 761
- And 2 additional diagnostic messages.
Miranda NG
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. TabSRMM controls.cpp 451
#define MF_BYCOMMAND 0x00000000L
void CMenuBar::updateState(const HMENU hMenu) const
{
....
::CheckMenuItem(hMenu, ID_VIEW_SHOWAVATAR,
MF_BYCOMMAND | dat->bShowAvatar ? MF_CHECKED : MF_UNCHECKED);
....
}
This code is incorrect as the priority of '?:' operator is lower than of '|'. The program works correctly because of MF_BYCOMMAND == 0. Nonetheless this code is potentially dangerous.
Similar errors can be found in some other places:
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. TabSRMM hotkeyhandler.cpp 307
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. MRA mrapopup.cpp 289
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. CmdLine utils.cpp 92
- And 6 additional diagnostic messages.
Haiku Operation System
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '-' operator. AbstractLayout.cpp 244
bool IsVisible(bool ancestorsVisible) const
{
int16 showLevel = BView::Private(view).ShowLevel();
return (showLevel - (ancestorsVisible) ? 0 : 1) <= 0;
}
Haiku Operation System
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '&&' operator. fnmatch.c 58
#define FOLD(c) \
((flags & FNM_CASEFOLD) && ISUPPER ((unsigned char) (c)) \
? tolower ((unsigned char) (c)) \
: (c))
Computational Network Toolkit
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. sequenceparser.h 338
enum SequenceFlags
{
seqFlagNull = 0,
seqFlagLineBreak = 1, // line break on the parsed line
seqFlagEmptyLine = 2, // empty line
seqFlagStartLabel = 4,
seqFlagStopLabel = 8
};
long Parse(....)
{
....
// sequence state machine variables
bool m_beginSequence;
bool m_endSequence;
....
if (seqPos)
{
SequencePosition sequencePos(numbers->size(), labels->size(),
m_beginSequence ? seqFlagStartLabel : 0 | m_endSequence ?
seqFlagStopLabel : 0 | seqFlagLineBreak);
// add a sequence element to the list
seqPos->push_back(sequencePos);
sequencePositionLast = sequencePos;
}
// end of sequence determines record separation
if (m_endSequence)
recordCount = (long) labels->size();
....
}
FreeBSD Kernel
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. ata-serverworks.c 166
static int
ata_serverworks_chipinit(device_t dev)
{
....
pci_write_config(dev, 0x5a,
(pci_read_config(dev, 0x5a, 1) & ~0x40) |
(ctlr->chip->cfg1 == SWKS_100) ? 0x03 : 0x02, 1);
}
....
}
FreeBSD Kernel
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. in6.c 1318
void
in6_purgeaddr(struct ifaddr *ifa)
{
....
error = rtinit(&(ia->ia_ifa), RTM_DELETE, ia->ia_flags |
(ia->ia_dstaddr.sin6_family == AF_INET6) ? RTF_HOST : 0);
....
}
Similar errors can be found in some other places:
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '&' operator. if_bwn.c 10838
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. zap_micro.c 500
OpenToonz
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. igs_motion_wind_pixel.cpp 127
void rgb_to_lightness_(
const double re, const double gr, const double bl, double &li)
{
li=((re < gr) ? ((gr < bl) ? bl : gr) : ((re < bl) ? bl : re) +
(gr < re)
? ((bl < gr) ? bl : gr)
: ((bl < re) ? bl : re)) / 2.0;
}
Open X-Ray Engine
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '*' operator. hudsound.cpp 108
void HUD_SOUND_ITEM::PlaySound(HUD_SOUND_ITEM& hud_snd,
const Fvector& position,
const IGameObject* parent,
bool b_hud_mode,
bool looped,
u8 index)
{
....
hud_snd.m_activeSnd->snd.set_volume(
hud_snd.m_activeSnd->volume * b_hud_mode?psHUDSoundVolume
:1.0f);
}
Similar errors can be found in some other places:
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. uihudstateswnd.cpp 487
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. uicellcustomitems.cpp 106
OpenJDK
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. method.hpp 249
int method_size() const
{ return sizeof(Method)/wordSize + is_native() ? 2 : 0; }
CryEngine V
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. gpuparticlefeaturespawn.cpp 79
bool HasDuration() { return m_useDuration; }
void CFeatureSpawnRate::SpawnParticles(....)
{
....
SSpawnData& spawn = pRuntime->GetSpawnData(i);
const float amount = spawn.amount;
const int spawnedBefore = int(spawn.spawned);
const float endTime = spawn.delay +
HasDuration() ? spawn.duration : fHUGE;
....
}
GCC
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '<=' operator. dwarf2out.c 2053
static void
output_loc_operands (dw_loc_descr_ref loc, int for_eh_or_skip)
{
unsigned long die_offset
= get_ref_die_offset (val1->v.val_die_ref.die);
....
gcc_assert (die_offset > 0
&& die_offset <= (loc->dw_loc_opc == DW_OP_call2)
? 0xffff
: 0xffffffff);
....
}
Linux Kernel
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. core.c 1046
static int nvme_pr_preempt(struct block_device *bdev,
u64 old, u64 new,
enum pr_type type, bool abort)
{
u32 cdw10 = nvme_pr_type(type) << 8 | abort ? 2 : 1;
return nvme_pr_command(bdev, cdw10, old, new,
nvme_cmd_resv_acquire);
}
Scilab
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. sci_sparse.cpp 49
types::Function::ReturnValue sci_sparse(....)
{
bool isValid = true;
....
for (int i = 0 ; isValid && i < in.size() ; i++)
{
switch (in[i]->getType())
{
case types::InternalType::ScilabBool :
case types::InternalType::ScilabSparseBool :
{
isValid = (i == (in.size() > 1) ? 1 : 0);
}
....
}
Amazon Lumberyard
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. zipencryptor.cpp 217
bool ZipEncryptor::ParseKey(....)
{
....
size_t pos = i * 2 + (v1 == 0xff) ? 1 : 2;
RCLogError("....", pos);
return false;
....
}
size_t pos = i * 2 + (v1 == 0xff ? 1 : 2);
Amazon Lumberyard
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '-' operator. 3dengine.cpp 1898
float C3DEngine::GetDistanceToSectorWithWater()
{
....
return (bCameraInTerrainBounds && (m_pTerrain &&
m_pTerrain->GetDistanceToSectorWithWater() > 0.1f)) ?
m_pTerrain->GetDistanceToSectorWithWater() :
max(camPostion.z - OceanToggle::IsActive() ?
OceanRequest::GetOceanLevel() : GetWaterLevel(), 0.1f);
}
camPostion.z - OceanToggle::IsActive() ? .... : ....
Similar errors can be found in some other places:
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '-' operator. scriptbind_ai.cpp 5203
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. qcolumnwidget.cpp 136
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '&&' operator. shapetool.h 98
Perl 5
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '-' operator. toke.c 9494
STATIC char *
S_scan_ident(pTHX_ char *s, char *dest, STRLEN destlen, I32 ck_uni)
{
....
if ((s <= PL_bufend - (is_utf8)
? UTF8SKIP(s)
: 1)
&& VALID_LEN_ONE_IDENT(s, PL_bufend, is_utf8))
{
....
}
....
}
s <= PL_bufend - (is_utf8) ? UTF8SKIP(s) : 1
Perl 5
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. re_exec.c 9193
STATIC I32
S_regrepeat(pTHX_ regexp *prog, char **startposp, const regnode *p,
regmatch_info *const reginfo, I32 max _pDEPTH)
{
....
assert(STR_LEN(p) == reginfo->is_utf8_pat ? UTF8SKIP(STRING(p)) : 1);
....
}
Similar errors can be found in some other places:
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. re_exec.c 9286
NCBI Genome Workbench
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '&&' operator. ncbi_connutil.c 1135
static const char* x_ClientAddress(const char* client_host,
int/*bool*/ local_host)
{
....
if ((client_host == c && x_IsSufficientAddress(client_host))
|| !(ip = *c && !local_host
? SOCK_gethostbyname(c)
: SOCK_GetLocalHostAddress(eDefault))
|| SOCK_ntoa(ip, addr, sizeof(addr)) != 0
|| !(s = (char*) malloc(strlen(client_host) + strlen(addr) + 3))) {
return client_host/*least we can do :-/*/;
}
....
}
LLVM/Clang
V502 [CWE-783] Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. PPCTargetTransformInfo.cpp 404
int PPCTTIImpl::getVectorInstrCost(unsigned Opcode, Type *Val, unsigned Index) {
....
if (ISD == ISD::EXTRACT_VECTOR_ELT && Index == ST->isLittleEndian() ? 1 : 0)
return 0;
....
}
Heawei Ark Compiler
V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. mir_parser.cpp 884
enum Opcode : uint8 {
kOpUndef,
....
OP_intrinsiccall,
OP_intrinsiccallassigned,
....
kOpLast,
};
bool MIRParser::ParseStmtIntrinsiccall(StmtNodePtr &stmt, bool isAssigned) {
Opcode o = !isAssigned ? (....)
: (....);
auto *intrnCallNode = mod.CurFuncCodeMemPool()->New<IntrinsiccallNode>(....);
lexer.NextToken();
if (o == !isAssigned ? OP_intrinsiccall : OP_intrinsiccallassigned) {
intrnCallNode->SetIntrinsic(GetIntrinsicID(lexer.GetTokenKind()));
} else {
intrnCallNode->SetIntrinsic(static_cast<MIRIntrinsicID>(....));
}
....
}